The weekend was Winter War 39 In Champaign, IL. This makes at least the 15th time in the last 30 years that I have attended this Con. A small con by most standards (half-a-dozen dealers, an ASL tournament, and at least 15 RPGs, Boardgames, and Minatures games running in each time slot) I always have a good time and buy more stuff than I should. Much to my surprise, I did get the last of the vehicles and terrain for the GASLIGHT game I'm running ready.
SOME PICS OF GAMES I DIDN'T PLAY IN
A few picks from a huge VSF on Mars game.
Some from a Wings of War game that featured a very nice Zeppelin
I started the Con with a couple games of Betrayal at the House on the Hill. A nice game with random rooms and over 50 different "Haunts" (that's what they call it when the betrayal starts and the ghosts/monsters/demons/killer plants/whatever start attacking the rest of the players). It is hard to tell what the scenario will be (items useful in one scenario will be next to worthless in another). I've played this game several times before, but this is the first time I played two in a row with six players. Both times the betrayer lost and the "good" guys won (survived) and I learned that it really doesn't handle six players well. It is far easier than in a five player game for the "good" players to cooperate to beat the monsters and the betrayer.
For example, in one of the games the betrayer had killer vines that would grab hold of a victim and drag him or her to their death. The only thing that could kill it was a special plant poison that had to be made. One player (who was fast and tough but not smart enough) grabbed the book that was needed and ran it to the laboratory where (on the next player's turn) the smart but weak player whipped up the poison. One person would then carry it into a room kill one vine. Then another vine would grab that person causing them to drop the poison. The next player in the player order would run into the room, grab the poison and kill the vine holding the first player. Then the poison would go back to the first player and the cycle would repeat itself. With just three players working together (while the other two were trapped on the second floor) the vines did not stand a chance.
There are three reasons I go to Cons.
1. To play the miniature games I don't usually get to play (done that).
2. To buy a bunch of stuff, without paying shipping (I bought a lot of terrain from Acheson Creations, and about a pound of old Ral Partha animals).
3. To play those games I've been hearing about but have never played.
On that last part I got to play three games I had never played before.
First one was Leviathans, a game of VSF flying warships. The miniatures were very nice, the game mechanics worked well for the most part (though I'm not sure a group of Destroyers could ever take out Battleship in a Naval Game with just gunfire), but I'll probably never buy it. I am sorry, but giant flying warships/areonefs just never made sense to me. They all just look like warships mounted on flying stands. Air combat should be three dimensional, with weapons that can train up or down, not just to the side.
I played Malifaux (pronounced mali-foe, not mali-fax, like I pronounced it when asking about the game). I love the miniatures, less fond of the actual rules. The use of cards to determine power levels and success seems a little too tricky for me. I'd rather have a dice-driven system where I can easily determine the odds (which I may or may not pay attention to). It seems to have so many special rules for special characters, that I would find it hard to know what would have a chance against what. Just not my cup of tea.
The last game I tried was Dust. Wonderful models, and an easy to learn and understand system. I've been tempted by Weird World War II games for several years, but managed to avoid them because I didn't already have a WWII army (I play GASLIGHT because I already had a bunch of 25mm Civil war Infantry, Artillery, and Cavalry. All I needed to do to play VSF was add a few steam contraptions). Since I don't already have a 25mm or 28mm WWII army, building a 1/48th force wouldn't be so bad. If the miniatures rules are as straight forward as the board game, I'll be very tempted to make this the next game/army I'd invest in. If only I could find somebody to play it with nearby.