Thursday started off with a couple of quick games of King of Tokyo. A basic Kaiju board/card game in which you tried to develop the baddest monster and either winner by points or killing off all your opponents.
Played a free game of Settlers of Catan while waiting for my evening game (the coupon book came with a coupon for a free ticket to a Mayfair game).
The evening game was Retro Raygun.
The game was the Galacteers vs. the Robot Legion in the search for the Galactic Key. Some where, beneath one of the structures, lay the vital Galactic Key, that would give the possessor great power. You just have to fight of the enemy, destroy the shielding devices, open the vaults to the underground to find it, and successfully get it off your table edge. Nothing could be easier ;)
I found the system to be good, quick, and rather bloody. Our Warbots seemed to be a waste of points (one even fell to a horde of four natives with spears) and the Minibots only served as shot magnets. The Hoverbots speed let them destroy two squads. Queen Mechanika's ability to force the other side to remove one success on defense or offense proved very handy. Ace McQuire also had that skill, but it didn't work out for him as well. The main problem the Galacteers had was not putting their Heroes in their units. You could sacrifice the unit to save the Hero or sacrifice the Hero to Save the Unit. They also didn't use their Jetpacks well. With them they could move 24 inches (though they couldn't shoot when they used them). Instead of spending time trying to open the Vault on their side of the board, they could have flown a couple of units across to the Vault the Robot Legion opened and use that to get to the Key. Though with the hot dice I was rolling with the Queen's squad, I'm not sure even that would have worked.