The game ends before the Confederates can launch a final assault on the Adams, as time runs out on the clock (the game started at 9AM and was set to end at 1PM).
Here's Marc not looking too happy about being on the side of the Rebel Scum (a true Yankee he is). In the middle you see two units of cavalry, the USL (United State Leviathan) John Adams, the Hornet and the Wasp USALs (United States Armored Landship). To the right is a unit of Mechanical Cavalry, to the left is another unit of conventional cavalry. In front of Marc is the Grand Battery of five cannons, a Whitworth breech-loader, two 12 pdr Napoleons and two 10pdr Parrots. On his right is the CSL Memphis and the timberclad Jackson. A couple of special rules. Everyone passes their sustain the first turn. and if you start on a road you don't need a sustain check. Note, the Adams is too big for the road. The objective put the Adams on one of the hills where the Grand Battery is now for the win, or get three other Union units, more or less intact, off the far end of the board for a draw. One of the regular complaints people have made about GASLIGHT is how hard it is to kill a landship. You shoot and shoot, and rarely does anything happen. Even if you penetrate, many of the results on the table do little or no damage. Not this time. The shot from the Hornet penetrated the Memphis for a Critical Engine Hit destroying the vehicle (though 4 of the 5 crew did escape). I don't think in over a dozen GASLIGHT games that I have ran or played in have I seen such a result. Here is a general overview of the general advance of the Union forces. The Adams set back out of range of the Grand Battery and tried to shell it at long range. It missed and promptly broke down. Note the steam-cycles heading up behind the tree line. The Hornet (by the wreck of the Memphis took a hit from the Grand Battery and lost some speed. Here the Hornet crashes through the graveyard (bad luck that) and suffers a hit from the Grand Battery that kills the driver. Meanwhile the poor bloody cavalry loose a man to the heavy Gatling on the Jackson. But bravely they charged forth. And got shot to pieces, The Grand Battery had two cards as long as Captain Pelham stayed alive and here they are massacring the Mechanical Cavalry. The advancing steam-cycles were jumped by a squad from the woods, and fled ignobly. After the Whitworth damages the cannon on the Hornet (-6 to shoot), Dynamite Jack blows off some armor (-6 to Save). The Lt. in charge of the Hornet shoves the dead driver out of the way and takes over the controls. Captain Smith bravely charges part of the Grand Battery. And is promptly shot down. Charging the hill the Hornet tries to crush the guns. While a much reduced squad of cavalry (they started with eight men) take on the other section of the Grand Battery. And loose to a bunch of Artillery men armed with rammers and other artillery tools. Slowly the Adams advances (at eight inches a turn that is the only way it can advance). The Wasp (the Gatling armed landship to its right continues to be unable to restart its engine. Note the remains of the cavalry squad next to the Adams. Artillery fire and fire from the Jackson have reduced it down to three men. The cavalry played a bloody price for leading the charge, but they attracted the fire of the Grand Battery so the Adams could advance unmolested. The rocket armed Zouave fires into the Hornet, killing the last crewman, after it has crushed both 10 pdr Parrots, Cavalry Squad 2 is wiped out to man, leaving only Captain Pelham still standing amongst the carnage. Late in the battle the Wasp (the landship at the very back) finally starts. Only two are left of the Mechanical Cavalry, one regular cavalry squad has been wiped out, another is reduced to just three trooper, but the last one is still fairly strong (the one in the graveyard). Pelham stands on the hill waving his sword about, trying to get the surviving artillerymen to return to the cannons. All the while the Adams continues its indomitable advance. The Steam Cycles try to run the gap between the woods and the hill, but are attacked by Confederate Infantry. The elite Zouaves start to move towards the center of the battle, followed by the Mechanical Man (which spent most the game broke down- it would fail its sustain, the start, then fail its sustain), while the Jackson also breaks down. The other regular Confederate squad slaughters the last of the Mechanical Cavalry (who finally failed their sustain roll) but lose a man. They fail their morale check and fire at the nearest enemy. A volley of firebombs takes out the Wasp. The sacrifice of the Wasp meant that the infantry had nothing with which to attack the Adams!!! The Adams goes up the hill. There is one final chance to stop the Adams. Professor Zappinni unleashes his electro-gun upon it. It hits but fails to do damage. Victory for the Union Huzzah!!! Huzzah!!! The game ends before the Confederates can launch a final assault on the Adams, as time runs out on the clock (the game started at 9AM and was set to end at 1PM). Da Guys who played Da Game It was a real nail-biter to the end. So many ifs. If the Memphis hadn't been destroyed on the first turn, if the Mechanical Man hadn't kept breaking down, if a morale check hadn't made one squad waste its precious firebombs against the Wasp instead of saving them for the Adams. But it is a good wargame were the result is in doubt until the end.
0 Comments
Leave a Reply. |
Mysterious BillI've been gaming since the 1970's and even wrote some RPG adventures in the 80's for the Judges Guild. It seems that I can only get in miniatures is gaming at cons, but I do regularly play boardgames and RPGs. Archives
February 2018
Categories
All
Links |