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THE TRAIN JOB

1/20/2014

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Since I was heading to Decatur last weekend anyway, my friends there talked me into running another GASLIGHT game. This one attracted even more gamers, including a friend I hadn't seen in two years. Word gets out that the opportunity to push miniatures around a table is available and gamers come out of the woodwork.

THE LEAGUE OF SCIENCE VS. THE GOVERNMENT

Throughout the West banks had been robbed, gold shipments had been intercepted, bridges destroyed, and other general mayhem. The difference was that, unlike the normal run of robberies and destruction, evidence was mounting that something strange was going on. Giant mechanical men were seen carrying off safes, other times a beam of light was seen that cut the gold car off from the rest of the train, posses chasing the outlaws found themselves ambushed by people armed with unusual weapons. Agents A. Gordon and A. Oakley were sent into investigate, and found that a league of mad scientists had formed and was raising money for some nefarious scheme. Learning of a planned robbery of $5 million in gold bullion, they got word to the Army. A plan was made to ambush the ambushers.

The League of Science 

Lead by Doctor Light this band of scientists, were supported by a few highly skilled mercenaries, plenty of mechanical men, and assorted riff-raff which consisted of "rustlers, cut throats, murderers, bounty hunters, desperados, mugs, pugs, thugs, nitwits, halfwits, dimwits, vipers, snipers, con men, Indian agents, Mexican bandits, muggers, buggerers, bushwhackers, hornswogglers, horse thieves, train robbers, bank robbers, ass-kickers, shit-kickers and Methodists!" who while skilled in killing were not so happy with standing up to people who shot back (counted as half their numbers for morale purposes).

The Government Forces

With information provided by Agents Gordon and Oakley, the U.S Army advanced onto the field. These forces consisted of three squads of cavalrymen, and two Small Armored Landships, all lead by that great leader Colonel Armaggedon P. (no it doesn't stand for Poopsie) Fluster. Men would follow Col. Fluster to their deaths, and probably will some day. Agents Oakley and Gordon had hidden themselves carefully to strike at just the right time, as had a surprise for the League. Another surprise for the league was hidden in the League was hidden in the boxcar at the end of the gold train. 

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The initial setup had a group of Riff-Raff, lead by the Gunman Gunter in the woods by the logs that blocked the tracks. Another squad, Doctor Light, two other scientists (including Two-Gun Macintosh) with their Mechanical Men, and two Mechanical Servants were in the woods north of the train. The armored train was coming up the tracks, with a Mechanical Man on one side and the Dark Gunman and a group of Riff-Raff on the other side. The train had come to a complete stop while the engineer and the fireman fled (were they paid off to flee, or did they just flee in fear).
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A close up of the right. The Mechanical Man promptly broke down, and despite the best efforts of Professor Smith and the Mechanical Servant remained so for a couple of turns.
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The two Mechanical Men right north of the train began their advance.
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While Professor MacIntosh's Driller Mechanical Man punch a hole in the side of the armored gold car, the other went up a hill to prepare to attack another part of the car. dozens of shots from carbines and the Gatling gun bounced harmlessly off of both.
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In the corner farthest from the train Colonel Fluster bravely lead a troop of Cavalry and an Armored Landship onto the table. Only one squad and one Landship could enter each turn.
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The Armored Train, the Dark Gunman and a group of Riff-Raff advanced toward the gold train, with the Armored Train blocking the gold trains retreat (which it could have done if someone had taken over the train's controls). Meanwhile Professor Smith continues to pound on his Mechanical Man with a large wrench trying to get it to start.
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With the approach of the army Dr. Light lead a squad of Riff-Raff to the other side of the woods, while Professor Jones and MacIntosh kept the Mechanical Men bashing on the gold car of the train.
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While the second Armored Landship crested the hill, the first cavalry troop fled after Gunther gunned five of them down on two cards. Those long ranged gas-operated heavy pistols were nasty, especially since Gunther could use one in each hand.
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After having smashed and torn more holes in the armored train car carrying the gold (forcing a morale check on the soldiers in the car). The army's armored walker crashed out of the boxcar. Instead of dealing with the Mechanical Men it began a gun duel with the Riff-Raff on a nearby hill.
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While the Riff-Raff wisely stepped back out of sight of the Landships on the hill, Doctor Light tried to destroy one with her death ray. Caught a cannon round right to the face.
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Meanwhile, Gunther was gunned down by the Landship armed with a Gatling.
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It took several turns of maneuvering, but the Fluster finally had his troops in place for a charge.
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The two Mechanical Men who had been tearing open the train both came to a halt. One just broke down, but other one was stopped by Sgt. Granite, who stepped out on the gold car's platform and threw a firebomb at the Driller Mechanical Man. The burning liquid seeped into the working and stopped its steam engine.
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Taking advantage of the broke-down Mechanical Men, the Army Battlesuit attacked the nearest one. He hit, then did no damage, and promptly was knocked down by a cannon shot in the ass from the Armored Train. After gunning down a couple of the Riff-Raff on the hill near the Armored Train, Agent Oakley killed the Dark Gunman when he tried to get closer to use his Gatling pistol.
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After guarding the logs blocking the track for several turns, the Riff-Raff on the hill by the front of the gold train began to move towards the approaching cavalrymen.
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Colonel Fluster and his second in Command. Otherwise known as Grandpa Marc and Nate. Grandpa figured out the tactics, while Nate moved some of the figures and rolled the dice. I argued it was unfair for Nate to roll the dice since he hadn't used up all his luck yet at that age. Still they worked well as a team.
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Back at the train things were looking bad of the Agents. After gunning down Professor Smith (you only have to stay in 24 inches of the Mechanical Man to control it, not right behind it) Agent Oakley was felled by fire from the Riff-Raff on the hill. Agent Gordon, who had damaged the armor on the Armored Train slightly with a preplaced bomb and badly damaged the sights on the cannon on the train (-6 to shoot!!!), fell to the metallic pincers of a Mechanical Servant (to the right of the boxcar- I need to learn more about doing close ups with this camera). All the Mechanical Men had restarted and continued to attack the Armored Train Car with the gold in it. Except for one, which smashed the fallen Army Battlesuit, killing the soldier manning it.
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But it was too late, the cavalry had arrived in the nick of time (which is what they are supposed to do). One troop, led gallantly by Colonel Fluster, crashed into a bunch of Riff-Raff. They took 50% casualties but managed to deal out the same to the Riff-Raff (the Riff-Raff may have poor morale, but they are better fighters than the newly enlisted cavalrymen). Note the Armored Landship with the man on top. That is a Riff-Raff from another group that had boarded the landship and was trying to force his way inside.
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That other group of Riff-Raff, that had finally made it too the woods, and was promptly charged by a troop and a half of cavalry. The slaughter on both sides was great, but still both sides fought on
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It was over. One group of Riff-Raff broke and fled, leaving the Professors that controlled the mechanical men to the not so tender mercies of the remains of the cavalry. All the leaders of the League of Science were dead. Another gang of Riff-Raff was outnumbered and being overrun (though at great cost to the cavalry doing so). The armored trains cannon was badly damaged and couldn't be counted on to stop the oncoming landships. A victory for the good guys, but at a terribly cost.

A couple things learned. First, even if you have a good Save, you can still die if hit often enough (I may think about giving the leaders 2 hits). Second, timing is everything, Colonel Fluster took his time to establish the landships on overwatch, which killed two of the leaders and kept the Riff-Raff off the edge of the woods (you have to be on the edge of the woods to shoot out or be shot at). Then he gathered his cavalry and was able to make a grand charge, rather than feeding his men in piecemeal to be chopped up separately. That last is just common sense, but too often in gaming players just act rather than plan (which is OK for orcs or French Knights but not OK for everybody else).


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Decatur Campaign Games 2 and 3

2/21/2011

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I didn't have a camera with me, so no pictures of Game 2 or 3. Game 2 was a Run Thru the Jungle game. The Master and his loyal cultists had to get to one end of the table and escape on a seaplane waiting for them. After a brief battle with Agent 9 of Bureau 13, the Master got bogged down fighting Professor White and his robots. The real "hero" of the game was the monster Agnew.
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First, Agnew fell into a patch of quicksand and pulled one of the mercenaries in while getting out. Then he raced to the river bank and barely got on the seapane as it tried to get away (without the Master or the Briefcase). He ripped a door open and fought a furious battle with Maggie Mae (a Lead level NPC). After knocking her out with his mighty muscles, he found himself in a plane going nowhere fast. Twice he attempted to stop the plane before it exited the board with him. Twice he failed (what do you expect from a monster with an exposed brain). Giving up, he leaped into the river and was promptly attacked by an alligator. He made short work of the gator (as judge I declared he pulled the gator's jaws open until they broke) and made it safely to shore.
Professor White on the other hand did very poorly, even in the confines of the jungle (which limited ranges to six inches). Even with his newly acquired skill Science!!!, which let him subtract 2 from the rolls on the Mad Science table, his robots once again came up short. One exploded gloriously (even with a -2 rolling a 10 on the Mad Science table still causes the worst kind of explosion) and took out a second (which merely was put out of commission). The third robot finally made it into hand to hand combat with the Master and his men (the first time in two game that robots had done anything against another team). Unfortunately, the Master and his men used their bayonets to damage and destroy the last robot, then the shot the Professor down. Sam who was running Professor White decided that robots were pretty useless and started a new team. Robots in Where Heroes Dare remind me of the terrible robot Bela Lugosi had in The Phantom Creeps. Sure it looked really dangerous, and he spent most of the serial bragging about how deadly it was, but when he finally sent it out it blew up after being shot a couple times.
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Robots just aren't worth the points in Where Heroes Dare. They cost a hundred or so points each (50 for the Robot, 40 or 50 for -4 or -5 AP armor, and  15 points for Fists of 6). However they move slowly (only six inches) and lack ranged weapons. This means they always get shot before they close to hand-to-hand combat. Even though they have a Dare of 2, any wound usually takes them out for the game (70% chance) or at least out for the turn (20% chance). Plus, half the time, when damaged they explode probably causing wounds to their group. It's sad, but funny, to watch one exploding robot detonate the rest in a group. Human henchmen may be puny and prone to run, but at least they don't blow up when shot!

The game ended with the seaplane out of commission and the Master fleeing back into the jungle.
The third game saw Sam's new team, Ninja Sam and his cuthroats.
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This time the Master had to get through the jungle to a car waiting for him on a dirt road on the jungle's edge. Agent 9 ignored the Master and his men and rushed to the car. Ninja Sam chased after the Master and sprang an ambush on him with Seize Him schitck. He placed four hired guns with pistols 4 1/2 inches ahead of the Master (half the normal 9inches because of the terrain) and Ninja Sam closed from the rear. Things still didn't go well for Ninja Sam and company. They killed the Master's men, but were wiped out themselves. Down to only two wounds the Master fled back into the jungle rather than take on Agent 9 and his men.

The result of the 2 games was the Master was still out in the jungle with a booby-trapped briefcase containing Formula X. The Master survived to gain a couple skills, while Agent 9 gained more men (supporters).

Aaron (The Master) and Sam (Professor White and Ninja Sam) are brothers, and like all good brothers, when gaming, concetrate on attaking each other first.
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The Decatur Campaign

1/20/2011

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I have started a new campaign for some friends in Decatur Illinois.

The Teams
http://mysteriousbill.weebly.com/decatur-campaign.html

The Rumble in the Jungle AAR
http://mysteriousbill.weebly.com/rumble-in-the-jungle.html
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    Mysterious Bill

    I've been gaming since the 1970's and even wrote some RPG adventures in the 80's for the Judges Guild. It seems that I can only get in miniatures is gaming at cons, but I do regularly play boardgames and RPGs.

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