Companion
A knife in both hands- The character can carry and use a weapon in both hands in Dire Duels. The weapons must be one-handed. The character gets one extra attack with the secondary weapon per round in Dire Duels. Off-hand weapon cannot be used to force extra re-rolls of opponents Fists roll. If you have a sword in each hand you only get one re-roll, not one for each sword. 10 pts
We all have miniatures with a weapon in each hand, with this schtick they are actually useful.
Companion
Science!!!-An expert in the workings of Superscience, your devices are better maintained than others. For those items you personally use (not those used by others on the team) all rolls on the Mad Science Table are at a -2 to the die. 10 pts
Mad Science isn't worth the points (especially robots). The weapons and the gear are nice, but with a 10% chance of failure (then a 50% chance of an explosion) they cost too much for the good they do. This skill balances that out a little (only a 30% chance of an explosion).
Vices
Dumb as box of rocks- Maybe he was a prizefighter who took one too many hits to the head. Maybe he’s an inbred Upperclass Git or Hillybilly. Whatever the case, he forgot to get in line when they were handing out brains. He succeeds on Dare tests on a natural 1. -5 pts
Many a villian keeps a stupid but powerful lackey around to do his dirty work, and many a heroes sidekick has been a little short on brains.