That evening I played in a Battle of Chippewa 1812 war game. I really crushed the British (caught them in a gap in the wood where the couldn't deploy well). I even wiped out on unit with just musket fire, which caused the guy running it to make a note to tweek the rules to prevent that from happening in the future (if it can be rolled it will be rolled, that is the Atlantic Wall syndrome). I took pictures of the game but I'm only going to post this one of the guy running it (too many unpainted figures on the table). Notice the War of 1812 uniform and the American Flag with the correct 15 stars and stripes.
The one funny thing that happened was the large number of mid-air collisions. When two planes entered the same hex they had to roll a D6, if the number was the same (a 1 in 36 chance) they collided and rolled 1d6 for the number of blue hit chits they took. Out of the eight possible collisions, four resulted in actual collisions (one poor guy had to take six blue chits for hits). I think as much damage was done by collisions as was inflicted with machinegun fire (again another example of the Atlantic Wall syndrome).