Saturday evening I played in an ACW Ironclads game (1/1200 ships) using modified Smoke On the Waters rules. It was the basic Plum Point scenario. A lone Union Ironclad must fight off the River Defense fleet made up of a bunch of Cottonclad rams and defend the immobile mortar boats. More Union ships are on their way, but will take a few turns to get to the fight.
The Confederate Cottonclads approach.
The USS Cincinnati moves out to engage the oncoming fleet.
After multiple hits the Cincinnati catches on fire.
No sooner than the Cincinnati gets the fires out than two ships try to ram. One bounces, the Little Rebel (lower ship) hits home but return fire kills its Captain and jams its steering. The Cincinnati takes on water, but its skilled crew stops the flooding quickly.
On turn three help begins to arrive in the form of the USS Benton (the grey ship on the left). Followed quickly by the Lexington (Timberclad) and the Carondolet (Ironclad)
The Jeff Thompson rams but does no damage, and is set on fire by the return fire. The Cincinnati takes a pounding from the other ships guns and has its captain killed. Hurrah, the inept captain is replaced by an adequate one.
Another ram that the Cincinnati barely survives, but the guns of the oncoming Union ships catch another Confederate on fire. Meanwhile, a Confederate ship slips downstream with a mortar boat in tow.
The beginning of the end.
The Confederates finally lose a ship (the only one sunk the whole game). The Union warships begin the chase the Confederates down river. I didn't get to do much in this game. My ship, the USS Cardonolet was tail end charlie and the Lexington kept blocking my fire in order to shoot at the Confederates.
The Cincinnati was shot to hell and the Confederates made off with a mortar boat (giving them the only 13 inch mortar that they would have had in the war). The Union finally sank a ship and was getting into postion to deal out real damage when time ran out. A good game but too close to call.