A short easy game. We were both too concerned about getting through the Gate to bother with trying to down the Giant Skeleton or fight amongst ourselves. The next scenario things will be different.
With Buck's gang having four pages of the journal we finally were ready to do The Gate scenario. It's getting so we just want to finish the campaign so we can go play This is Not a Test. Buck's gang was really beefed up with 2 natives, a mook from the camp, and Lady Elaine. The Gorillas were joined by one of the Jackal-headed Children of the Gods (also just a mook). Experiment 13 (or is it 7) neared the Gate and attracted the attention of the giant skeleton (Golden Guardian) guarding it. That's OK, that's what he is there for. Buck approached the first altar while the rest of his team fanned out. Experiment 13, surprisingly, survived the first turn. But not the second, well time for Experiment 7 to get to work. Da Boss and Buck each succeed in activating their altars. Lady Elaine, Mr. Purple, and Bananas try activating the third altar (obelisk), with Mr. Purple succeeding. Leaving Experiment 13 behind the Giant Skeleton couldn't reach the person? nearest the Gate. When it went to shoot it got a Can't Shoot card played on it. Buck sent one of his brave men (mook extra) to distract the Giant Skeleton. With the Gate open Adam (Buck's gang) threw two peril cards (remember Da Boss is within 3 inches of the Altar, a perilous area) on Da Boss and a Can Only Move 3 Inches Card. Da Boss survived both perils and still made his way closer to the gate. While the Giant Skeleton was distracted by the Natives and other extras everyone in both gangs made it through the Gate.
A short easy game. We were both too concerned about getting through the Gate to bother with trying to down the Giant Skeleton or fight amongst ourselves. The next scenario things will be different.
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With only three pages from the Journal, we decided to go back to the truck buried in the sands around the Lost Oasis and try to get a fourth. This time it didn't go so well for I was stabbed in the back by my own man(ape). Have won a vehicle to hide behind, I started Da Boss close to the truck, accompanied by Experiments 7 and 13. Buck, Saddler and another of Buck's men started close by, hiding in the underbrush. Lady Elaine and Mr. Yellow set up to back shoot Agent Carsk and some mook of Buck's. Then came the inevitable unexpected betrayal as Mr. Purple turned on Bananas. Damn that gorilla, bought off with some peanuts and bananas (the old Double-Cross bought with the results of good Network of Supporters rolls). Maybe I need to rethink my choices of League Perks for my next team. Despite the betrayal, Da Boss and Experiment 7 moved out onto the sands with 7 bravely (yeah right, he was too dumb to know better) serving as a human(?) shield. Experiment 13 decided to have a lie down after being shot by Agent Saddler and didn't get up. Bananas dealt with Mr. Purple after his betrayal of the Gorilla Gang (at least temporarily). Such is the wages of treason. Agent Saddler tried to bring down Da Boss, but failed. Still, the effort gave Buck a chance to get the missing journal page. Then came the Beast of the Sands. Buck ran like a frightened little girl, while Da Boss grabbed the journal page. Vasquez convinced the native to come with her, while Agent Carsk looted the Mysterious Remains. Where was Bananas while this was going on? Still dealing with that traitor Mr. Purple. Mr. Yellow moved out to deal with Agent Carsk, but was gunned down. Da Boss engaged in a gun battle with Buck and several of his men, but fell wounded. With a final effort Buck stole the page from Da Boss. Experiment 13 failed to make Agent Carsk drop his plot point, Vasquez regained control of the native, and Mr. Purple, in a final traitorous act gunned down Lady Elaine!!!
So ended the game with no plot points for the Gorilla Gang, while Buck had the journal page and two other plot points. After far to long we are back to the Perilous Island Campaign. This time it is the Sacrifice!! Rather than randomly rolling we went with Lady Elaine as the sacrifice and the Great Gorgonzola as the threat. The board with Lady Elaine tied to posts in the center. The Basti Sorcerer surrounded by loyal guards. Buck and company hiding in the underbrush. Agent Carsk quickly grabs one plot point (the Tears of Ra alias Perilium) from beneath the statue. While Agent Sadler finds one plot point in the remains. Bananas heads towards the ring of guards. While Experiments 7 and 13 rush to place themselves between Lady Elaine and Buck's people. Mr. Yellow takes up position to provide covering fire. Hey look at the full moon(s). Muhammad, one of the Arab guards that accompanied Buck's expedition, moves forward to take an unsuccessful potshot at Experiment 7 (or was it 13, I can never tell them apart). Abdul, the greatest wrestler in his village and a Camel Driver with Buck's expedition, knocks down Experiment 13. Both the Gorilla Gang and Buck's team had journeyed to the Lost Oasis (Perilous Island) accompanied by local guides, guards and camel wranglers (with camels loaded with supplies). This was good in that you could occasionally bribe/talk one into accompanying you into the heart of the Oasis. It was not so good when it came to raiding the campsite of the other team, because the guides, guards and camel wranglers working for the other team were related to those in your employee. It was hard enough to keep your hirelings in line, what with all the expeditions to the Lost Oasis that failed to return. But attacking and maybe killing their relatives would be the straw that broke the camel's back (sorry about the bad joke). The Experiments proved their worth by serving as a distraction while Bananas tried to free Lady Elaine. Which he does successfully. It was nice of him to bring her some proper clothes and her gun ;) . Buck makes his move towards the Basti Socerer, who is quite upset about the sacrifice escaping. Now who is the Great Gorgonzola going to have for lunch. Poor Gorgonzola. Just in time for the Great Gorgonzola to appear. By careful maneuvering (run away, run away!!!!) Buck was left as the closest character figure. Fortunately, the fleeing in terror left Da Boss next to a plot point, which he promptly solved. Closer and closer the Great Gorgonzola came to Buck. Da Boss, in a last desperate attempt tries to make Agent Sadler drop her plot point, but fails.
For the first time in far too long I finally won a game!! Hurrah!! But I couldn't have done it without help. So thank you Jill (age 5) and Alex (almost 2). Their babysitter couldn't make it so Adam had to watch them and play. Whenever there was a crash in the next room (or worse yet when it was too quiet) he had to run in and see what they were up to. After far too many months, Buck's Team (Adam) and my team (the Gorilla Gang) once again find themselves at the Lost Oasis, chasing after pages of the Professors journal. The set up, from my gang's entry point. The zombie spawning/plot points are the two small Spinx statues and the obelisk. Oh look, a zombie is already up to greet us! Adam and I were afraid we wouldn't have enough undead to run this scenario (he had a dozen) so I converted a broken pilot figure and two Sherden guards. Turns out it was unnecessary, we never had more than four on the table at a time and only once did a couple survive to the next round (because we targeted them instead of the other team as soon as they appeared). That extra die for short range really helps in taking them out, which we would get since we could move and shoot before they could activate. So Much for the first Zombie/Mummy. Mary, the Mad Doctor's daughter, rushed up to try solve the plot point, but fell too the extreme peril of the area. Poor Mary, she never did get up again. Next game I think I'll leave her back at camp and substitute Experiment 13. Mean while Mr. Purple, the Boss and at the top of the photo, Bananas, all dropped their undead targets. Mr. Yellow began long distance snipping at Buck and company, while Da Boss worked on the plot point. Another Mummy bites the dust, as Da Boss solves a plot point. Meanwhile, Experiment 7 tries to rush one of Buck's allies (unsuccessfully) while Buck drops a mummy and Natalia solves a plot point. Natalia, with plot point, heads towards the obelisk. Experiment 7 quickly moves around the rock to avoid the shots from Buck's team. Two Egyptian skeletons claw their way out of the ground to defend the obelisk. An ally of Buck falls to the spear of a skeleton while the other moves towards Experiment 7. This is the only casualty caused by the undead the whole game. Experiment 7 (sorry I took this from an angle where you can't see him/it) rushes Natalia. Using the card that lets you take the plot point at the same time you defeat someone in hand to hand, he grabs the plot point. Then Buck's team activated and shoots Experiment 7 down and Buck moves up to grab the plot point. I should have thrown Bananas, the ape in blue beyond the obelisk, at Natalia instead. As a sidekick he had a better chance of surviving and keeping the plot point. I really didn't play this round right and it cost me. Another Egyptian skeleton falls to the tune of the Chicago Piano. Buck fled to get out of sight while carrying three plot points, while Natalia stood up a dropped a Egyptian Zombie. I could have moved t0 get two shots at him, but as a leader it would have taken three hits to cause him to drop the plot points he carried. Since we all knew the last card would put a zombie/mummy/skeleton in contact with someone and everyone with plot points (Da Boss and Buck) would have taken 3 hits to cause them to drop the plot points we called the game. Buck's team scored three plot points, including a page from the Professor's journal (a major plot point). The Gorilla Gang ended up with two Plot Points, one was gear so Da Boss tried his luck on the Blood of Ra (Perilium) table. Next game he will get to roll d12s in hand to hand! Since we were both Friends of the Egyptians(Nghai) we finally took a look at that table and both saw we Ritual of the Dreamers. For any three resources we could draw a Fortune Card each time an specific enemy character activates (very nice). Next time we must deal with the Children of the Gods (Jungle Trail)!!
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Mysterious BillI've been gaming since the 1970's and even wrote some RPG adventures in the 80's for the Judges Guild. It seems that I can only get in miniatures is gaming at cons, but I do regularly play boardgames and RPGs. Archives
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