Dr. Evil was exchanging human captives for Element X from the Zombies of the Stratosphere. It was up to the US Rocket Soldiers, Doc Bronze and his gang of heroes, and two units of Aiship Mercenaries (OK I forgot what the names of the groups really were, so I am making that up) to assault Dr. Evil's Sky Lair. The Airship Mercenaries were lowered from their airship, Docs landed via Autogyro, and the Rocket Soldiers flew to the flaoting sky lair. Meanwhile, Dr. Evil awaited the arrival of the Zombies for Planet X to exchange human captives for Element X. Dr. Fong's Tong was also on the Sky Lair to provide the Dr. with extra muscle.
Here you see the Zombies caustiously exit there rocketships (yeah $1 rocket sippy cups) while at the far side of the lair Dr. Evil and his henchmen await. Between them await the captives, helplessly in a cage.
A few things I learned about Where Heroes Dare
1. Remember the Bullet Proof Vest
I was the only group to have such an item (I bought it since the guy running the game had to short me a weapon). With so much lead flying a vest is your best chance of keeping people in the game.
2. Numbers count.
Especially in the early turns the good guys had a great advantage by ganging up on one part of the bad guys. One group of Zombies ended up facing three groups of good guys, one right after the other. By putting out one enemy group right away (Ok sometimes they got to stand up again, but since that was all they could do on their turn they'd get shot back down) it left the good guys with a real advantage. When I ran a multiplayer WHD game at a Con I had several groups, that all had different objactives and different enemies. With just two sides (even if several players) it allowed one side to concentrate on part of their enemies to gain the upper hand.