GEARSON'S RAID
THE AMERICAN CIVIL WAR BY GASLIGHT
Sorry, I don't have any more pictures. We were running out of time and it was the last time through the cards. That seems to happen each time I ran this scenario.
So you missed Dr. Ectric's knocking armor off the Steam Charger on one card, then rolling a 20 on his next hit. A home rule I use is that if you roll 20 or better (possible with bonuses) you get a glancing hit as well as a penetrating hit. The Penetrating hit was jamming the only hatch to the vehicle (one of the many not particularly dangerous results on the table). The Glancing hit was a moral check, which was failed. The sole surviving crewman was suppose to flee 12 inches, but the hatch was jammed. We decided he spent his time beating on the hatch in a desperate attempt to flee.
You also missed a clever use of the Armored Train. Rather than just shooting at the last oncoming cavalry unit, it moved in their way. The train was just big enough to keep them (and their firebombs) away from the supplies. Instead, the cavalry was forced to hurl all their firebombs at the train, damaging armor and killing a couple of crew. But it was worth to keep that unit away from the supplies, because they were the only ones who still had all their firebombs.
The final score, the Union set 7 of the 10 fires they needed for a victory. This gave the Rebels a minor Victory.